Codeuteronomy

Codeuteronomy

IV

Drift compounds; the earliest correction is the cheapest

A wrong path costs more every turn it survives. The correction that would have been one word at turn one is a rewrite at turn ten.

An agent builds on its own last move. A small wrong turn doesn't stay small: the next step takes it as given, then the next, until it's load-bearing and unwinding it means unwinding everything on top. Correct when you notice, not when it's convenient. Letting a few more turns run in hope of self-correction gets you elaboration instead.

Correct flatly, in one line. No cushioning, no softening it into a suggestion; the agent has no feelings to spare, and a soft correction reads as optional. Hit Esc and say “no, X.” The same flatness covers your own sunk cost: when your instruction was the wrong one, say so and redirect in the same breath. Politeness toward a bad path is more drift.

How to practice it