Codeuteronomy

Hardware

II

Measure, don't eyeball

Geometry, timing, thresholds: every constant traces to a spec, a calibration, or a measurement you just took.

Physical quantities are measured, never judged by eye. A dimension comes from the spec, an axis from the model file, a threshold from the calibration you just ran; your visual impression is not an instrument, and neither is the machine's. The general law says every constant needs a source you can paste; the bench version adds that the source is frequently something you must go measure, which is not an excuse to estimate instead.

Diagnosing by appearance is the same sin at higher stakes. The part looks misaligned, so nudge the offset: that is tuning a constant to hide a bug you never located. Find the wrong value in the chain, fix it at the source, and let the geometry be right because the numbers are right. Renders and photos are for catching that something is off, never for deciding by how much.

How to practice it